normal maps / ambient occlusion / HDR) High fidelity animation Produce much more content in the same (or less) time Very large datasets Expanded art teams Outsourcing Requirement for efficient pipelines Multiple SKU support One major game may require 8 (or more) major versions To produce HD quality content High-end hardware shaders Complex data maps (i.e. Is being raised…quickly Games are harder to develop than just a few years ago All studios worldwide have been in scramble mode adjusting to new consoles and workflows New production processes, new art techniques and new business models are emerging Image courtesy of Arkane Next-Generation Challenges and Requirements Assassin'sĬreed, image courtesy of Ubisoft Montreal.Geographic comparison * PriceWaterhouseCoopers – Global Entertainment and Media Outlook 2006-2010
Market Image courtesy of Bethesda Softworks LLC, a Zenimax Media Companyīillions) Software sales * PriceWaterhouseCoopers – Global Entertainment and Media Outlook 2006-2010
Michel Kripalani Senior Games Industry Manager